Story : Fifteen years after the King of the Iron Fist Tournament 2, Heihachi Mishima has established the Tekken Force, a paramilitary organization dedicated to the protection of the Mishima Zaibatsu.
A squadron of the Tekken Force searches an ancient temple located in Mexico. Soon after arriving there, Heihachi learns that they have been obliterated by Ogre. However, Heihachi, having witnessed the event, seeks to capture Ogre in hopes of harnessing its power for his own gain. Soon after, various martial artists end up dead, attacked or missing from all over the world, with Ogre behind it.
Jun Kazama has been living a quiet life in Yakushima with her young son, Jin, fathered after the events of the previous tournament by Heihachi's son, Kazuya. However, their peaceful life is disrupted when Jun begins to feel the encroaching presence of Ogre. Jun is now a target and instructs Jin to seek Heihachi should anything happen. Sometime after Jin's fifteenth birthday, Ogre indeed attacks. Against Jun's wishes, Jin valiantly tries to fight Ogre off, but Ogre knocks him unconscious. When Jin awakens, he finds that his house has been burned to the ground, and that his mother is missing and most likely dead. Driven by revenge, Jin is confronted by the Devil, which brands Jin's left arm and possesses him. Jin goes to Heihachi, explaining his situation and identity and begging him for training to become strong enough to face Ogre. Heihachi accepts and takes Jin in, as well as sending him to school.
Game play : Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.
Perhaps the most noticeable change from Tekken 2 fight system is movement reform - whereas the element of depth had been largely insignificant in previous Tekken games (aside from some characters having unique sidesteps and dodging maneuvers), Tekken 3 added emphasis on the third axis, allowing all characters to sidestep in or out of the background by lightly pressing the arcade stick (or tapping the controller button in the console version) towards the corresponding direction. Another big change in movement was that jumping was toned down, no longer allowing fighters to jump to extreme heights (as was present in previous games), but keeping leaps to reasonable, realistic heights. It made air combat more controllable, and put more use to sidestep dodges, as jumping no longer became a universal dodge move that was flying above all of the ground moves. Other than that, the improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, better juggling (as many old moves had changed parameters, allowing them to connect in combo-situations, where they wouldn't connect in previous games) and extra newly-created combo throws.
Screen Shoot :
Tidak ada komentar:
Posting Komentar